What do you do when you're at someone's birthday party and you want to have a little fun? Easy. You play Bellamy Bunny-Oon.
Now what the *&^# is Bellamy Bunny-Oon you ask? You may come to regret asking that, but you're gonna have a lot of fun if you try it.
Bellamy Bunny-Oon came into existence in 2000 at Leah's birthday party. To celebrate ten years of Bunny-Oon, we played it again last Saturday at my birthday party.
For Bellamy Bunny-Oon, you need a few things: friends, seats/couches, and balloons. You can have a few drinks as well, but you'll want to keep them well clear of the play area.
This game is best played with plenty of balloons. About 50 balloons will do nicely, though most are for decoration (it is a party after all).
Players divide into two even teams. Three to five players per team is a good number, as long as you can accommodate that many people sitting side by side. If you have an uneven number of people who want to play, don't worry - as you'll see Bellamy Bunny-Oon caters for that eventuality too. In fact, this game is best if you do have an odd number of players.
The players sit in their two teams facing each other on couches, chairs or benches approximately 1½ metres apart. Each player holds a balloon in each hand. These are known as rabbits. Another balloon acts as the ball and is known as the oon. For best play, the oon should be a different colour to the rabbits. As you may now have gathered, the name Bunny-Oon is derived from these.
One other player (or two if you have an even number of participants) takes part. He or she is not a member of either team, but sits on the floor in between the two teams clutching a rabbit in each hand. This person is the Confusoid. The Confusoid is there to assist the oon to remain in play, and alternately hits the oon in one direction and then the other.
Play commences with an Oon-Up by the Confusoid. The Confusoid hits the oon into the air with one of his or her rabbits. While the Confusoid should not favour either team, it does not matter if the oon goes toward one particular team during the Oon-Up.
At the first Oon-Up, and any subsequent post-goal Oon-Ups, players must hold their rabbits to the top of their heads like big bunny ears until the Confusoid plays the oon. Players then try and whack the oon (this is known as doinking) as hard as they can with their rabbits in an attempt to get the oon to pass over the heads of their opponents and hit the floor or wall behind them, thus scoring a goal.
Players may not doink the oon twice in succession with the same rabbit (a double doink), though there is no limit to how long a player keeps possession by alternating rabbits.
Additionally, at no time may a player's buttocks leave their seat unless retrieving the oon from out of play.
There is no penalty if the oon comes to rest on the floor between the teams. This simply results in an Oon-Up (without the bunny-ears requirement). Should the oon land out of bounds (eg. on a side table) then the last team to touch the oon loses possession, but no penalty is incurred.
At certain times during the game, penalties will inevitably be incurred. If a penalty doink is awarded (read on for penalty doink situations), then the team who incurred the penalty must sit bunny-eared while the other team gets a free doink. The penalised team may not play the oon until it ceases its forward motion or comes into contact with any member of the penalised team or their rabbits (players may not move to make the oon hit them).
Should a team incur another penalty during a penalty doink, then the penalty doink is retaken for the opposing team by the Confusoid.
Should the oon burst (a burstation) then a replacement oon must be found and the last team to doink the oon concedes a penalty doink.
If a player's rabbit undergoes a burstation then not only do they concede a penalty doink, but they must continue playing with one rabbit until the next goal is scored. The rabbit may then be replaced. Should burstation occur to both rabbits before the next goal is scored, then that player must remain seated without taking any further part in the action.
The same rule applies to any player who is de-rabitted (ie. loses hold of one or both rabbits). That player may not recover his or her rabbit(s) until a goal is scored.
There is no penalty if the oon should come into contact with a rabbit-less player. However, should a player deliberately doink the oon with a hand that does not hold a rabbit, then that player not only concedes a penalty, but must also leave the play area until the next goal is scored.
Any deliberately induced burstations of either the oon or rabbits will also concede a penalty doink and result in the offending player's ejection from the play area until the next goal is scored. Any player who falls foul of a deliberate burstation by another player may immediately replace his or her rabbit.
If any penalty situation occurs due to the actions of the Confusoid, then, while no penalty is incurred, all players are free to leave their seats and doink the Confusoid soundly on the head with their rabbits.
A goal is scored when one team manages to doink the oon past their opponents, by hitting the floor or wall behind the opposing couch. It's best to have some space between the back of the couch or chairs and the wall to allow for swinging rabbits.
The first team to score five goals wins the round. The teams then switch positions and play again. The first team to win two rounds wins the game.
In summary, teams can incur a penalty doink if:
The final two penalties also result in the player being kindly asked to remove himself or herself from the play area until the next goal is scored.
Phew!! That's the general gist of Bellamy Bunny-Oon. As long as you remember your doinks, penalty doinks, oons, rabbits, burstations, bunny-ear positions, and Confusoid, you'll have a wow of a time. :-)